Defensive Weapons
Hierarchy: Artifact
Properties: Classification, single selection
Usage:
Subcategory of: WeaponsArmourRiding
Subcategories: 3 (7 - recursively)
Entities: 0 ( 22 - including subcategories)
Occurences
Network
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Name Type Context Level
(exact match)
300036745
armor
Refers generally to that category of costume designed to be worn or carried to protect the body in combat. Armor pieces which are always physical parts of or are affixed to other pieces and cannot function alone are collocated under the guide term "<armor components>." For specifically groups of armor pieces designed as a whole to possess particular physical characteristics in order to suit a particular purpose or occasion, see "armors."
(exact match)
Q50414774